$6.00 0 bids ... (1965) Complete Vintage WWII Board Game Strategy. Woods – no shifts, no armor advantage calculation, max 1 air point used. The item up for sale is a: PANZERGRUPPE GUDERIAN Battle For Smolensk Unpunched 1984 Avalon Hill WWII Board Game. C $121.47. Game specific rules for Drive on Stalingrad. SPI Strategy & Tactics, S&T, Issue #176, Blood on the Tigris Unpunched. Click the first initial of the game below to jump to the START of that letter. Single unit formations e.g. Edit them in the Widget section of the. SCS added fluid rather than sticky ZOCs and step losses for all units, as well as DG effects from firepower arms. It first saw combat at the start of the war in the Invasion of Poland, and also took part in the Battle of France in 1940. The Soviet player receives a single interdiction marker for three turns late in the game — representing partisan activity as much as the then weak Red Air Force — which if placed on the road leading off the west map edge can severely disrupt German supplies. Panzergruppe Guderian by Avalon Hill - Review. In addition, hedgehogs / trenches / fortification can have the following effects –. In total the Russians will get 99 rifle divisions and 25 tank divisions, more than double the number of the latter shown in the original game. The Soviet player also has the option to bring on divisions from the southern map edge to protect the city of Roslavl, south of Smolensk, but must pay a victory point penalty according to how many he brings on. No density effects. Rivers – no overruns across them allowed and 1 column left if any of the attackers are crossing the river. Division integrity is earned whenever units from the same formation are stacked, even if some have been eliminated. The new system uses 2D6 and has DRMs for armor vs none when the defender is in clear terrain, regardless of the attacker’s terrain. On 22 June 1941, the division took part in the invasion of the Soviet Union, attached to Army Group South. There are no random division arrivals 1 per turn as in the original game. The battle began with the launch of the German offensive Operation Citadel, on 5 July, which had the objective of pinching off the Kursk salient with attacks on the base of the salient from north and south simultaneously. The forested areas certainly slowed high tempo operations but there is no sign they operated as natural “forts” doubling all defenders or anything similar. Air interdiction – raise the movement cost +1 MP per hex in the interdiction hex and all adjacent hexes. They can relocate using the former but only operate when in the latter mode, and they then operate by extending railhead supply distance by 7 MPs each, backward from their location to either a valid rail hex or another truck unit in Extender convoy mode. Panzergruppe Guderian is a simulation of the German campaign to capture Smolensk in July, 1941. Major cities – just one column left, not defender doubled, and overruns are allowed into them (see coup de mains above). As for armor DRMs, here is how I now implement those. clear or woods – 1 left shift. It fought in the Battle of France, and then later on in the Eastern Front. Phasing – Russians get a mechanized movement phase too, limited to armor, mech, and cavalry, but also limited to 1/2 MPs. It was known as one of the premier games in the category called monster game, needing several square feet of room for the nine maps and days or months to play. German Army Group A crossed the Meuse river with the intention of capturing Sedan and pushing northwards towards the Channel coast, to trap the Allied forces that were advancing east into Belgium, as part of the Allied Dyle Plan. It took part in the Invasion of Poland and the Battle of France. Rough – 1 left shift, no armor advantage possible, max 1 air point. Besides the original Panzergruppe Guderian which covers the battle of Smolensk in July of 1941, there are games in the 4 battles of Army Group South quad, Kharkov covering the May 1942 Russian counterattack in that area, and Drive on Stalingrad covering the “Case Blue” campaign of 1942 that came after the Russian defeat in the previous. A few balance rules are needed for that, to show the limitations of early Russian mechanized formations and the greater role of German air superiority than the original game does. Reviews. The game is a simulation of the campaign for North Africa during World War II, from the arrival of Erwin Rommel in April 1941 until November 1942, when the Second Battle of El Alamein took place in reality. Source: https://www.spreaker.com/user/11163303/episode-82-i-classici-panzergruppe-guder The Soviet gains points for destroying entire German divisions and for recapturing locations taken by the Germans. After the German offensive stalled on the northern side of the salient, on 12 July the Soviets commenced their Kursk Strategic Offensive Operation with the launch of Operation Kutuzov against the rear of the German forces in the northern side. Complete except no dice. Turn 1 on the map at start, but frozen for turns 1 and 2 and unable to move –, within 1 hex of Smolensk – 6 rifle divisions, 1 tank division, 16th army HQ, within 1 hex of Vyazma – 7 rifle divisions, 3 tank divisions, 24th army HQ, Enter turn 1 from west edge Area C – 6 rifle divisions, 3 tank divisions, 19th army HQ, Enter turn 1 from west edge Area D – 8 rifle divisions, 4 tank divisions, 20th army HQ, Enter turn 1 from west edge Area F – 10 rifle divisions, 3 tank divisions, 13th army HQ, Enter turn 2 from Area B (Northwestern flank) – 8 rifle divisions, 22nd army HQ, Enter turn 2 from Entrance Z (Southern flank) – 8 rifle divisions, 3 tank divisions, 21st army HQ, Enter turn 2 from Entrance X (Moscow direction) – 4 rifle divisions, 5 tank divisions, Western Front Reserve HQ, Enter turn 3 from Entrance W (Rzhev Northeastern flank) – 6 rifle divisions, 30th army HQ, Enter turn 4 from Kaluga (Eastern direction) – 6 rifle divisions, 3 tank divisions, 28th army HQ, Enter turn 6 from Entrance X (Moscow direction) – 6 rifle divisions, 29th army HQ, Enter turn 7 from Entrance X (Moscow direction) – 6 rifle divisions, 31st army HQ, Enter turn 8 from Entrance X (Moscow direction) – 6 rifle divisions, 49th army HQ, Enter turn 9 from Entrance X (Moscow direction) – 6 rifle divisions, 32nd army HQ, Enter turn 10 from Entrance X (Moscow direction) – 6 rifle divisions, 33rd army HQ. 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